Guess how long it took for Her Interactive to make a game where there were more female suspects than male?
The answer is 11. Up until Curse of Blackmoor Manor, there was always either a perfect balance between males and females or a skew towards the males. Also, in the first 10 games, there were only 2 female culprits. Ironic for a company geared towards girls, huh?
Someone at Her Interactive must have realized this, of course, and games #11-15 all had female culprits and none of them had a predominantly male cast. However, #16-20 fell right back into the pattern of male-centric casts, and this time it was worse than before. In these 5 games there was never a perfectly balanced suspect pool, the closest being 2 girls in a 5-person cast. It was also during this period that the first 100% male cast featured (albeit as a one-man show). In contrast to the company's early days, though, 3/5 of these had female culprits, and it's from about this time forward that the likelihood of a culprit being male or female became roughly the same.
The pendulum swung back with game #21, where there was the first 100% female cast. #22 fit more with the previous male-streak, but #23 and #25 were both predominantly female with #24 being an even split.
Excepting #27, which was slightly skewed towards the male side (Nico doesn't factor into the calculations because he's dead and not a suspect), every game from #26 onward has featured male and female suspects in equal amounts. I don't think this is a coincidence--someone at Her Interactive has realized that pushing the gender ratios one way or another will just make them return to the previous pattern with a vengeance. And, after all, the actual world does have a 50/50 balance between male and female, so why not represent that in the games?
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