Sunday, February 20, 2011

Life, The Universe, and Everything 2011

This past week, I went to LTUE, a symposium that's been run by BYU for 29 years, according to my name-tag. It is free for students with an ID and there were a lot of great authors there with some really great advice. I also may be slightly more likely to read I am Not a Serial Killer sometime in the future (I've been too scared to read it thus far). I was in the audience for 4 different episodes of Writing Excuses: E-Publishing, Rewriting, Action, and Writing Romance. They'll be put online in a few weeks. I'm the one that sounds like Xena or a howler monkey.

But, of course, the advice was the most beneficial thing about this symposium. Here are some highlights from my notes:

Action
  • Don't not do it because you're scared
  • Don't forget about downtime
  • Don't be afraid to hurt or kill your characters
  • But don't turn a character into a punching bag
  • Mix up types of action sequences
Masons
  • Freemasons are basically grown up boyscouts
  • It's not about secrets--it's about whether you can keep one
Believable Aliens
  • There are three types: twisted men, twisted animals, or incomprehensible
  • Don't do it just because it's cool---why is it there?
  • Sometimes monsters are there to be monsters and sometimes they are there to show that the characters are monsters
  • Don't infodump backstory--save it for later
  • You need to care about the people being eaten
  • Don't take yourself too seriously
Time Travel, Parallel Universes and Quantum Physics
  • Don't use words you don't know
  • Quantum entanglement: "Spooky action at a distance"
  • "Quantum mechanics is magic"
  • DO NOT EXPLAIN IT!
  • "Science is a form of magic for most of us"
  • Use technology instead of science
  • Cool terms I learned: noetics, brane theory, Hicks particle
Plots, Subplots, and Foreshadowing
  • "I like foreshadowing. It is nice."
  • 3-Act format
  • Scene and Sequel: there's main events and then there's downtime
  • Think-Talk-Act cycle
  • Make something explode every 40 pages
  • Plot hole: characters are out of character or the universe is broken
  • Kill your darlings
Drawing Humanoids
  • [Notes are all visual]
The Art of Podcasting
  • Podcasts are extremely specific radio shows
  • Plan ahead of time
  • Sound quality will never be better than the mic
  • Entertaining is more important than knowing what you're talking about
Does Your Book Have a Soundtrack?
  • Music helps you get into a frame of mind
  • Two varieties: preparation and during writing
  • Revising-getting you back into the mindset
  • "If you start setting places for your characters for dinner, you're too into them... I've actually done that..."
Streamlining Your Fiction
  • CUT! (if you want it to be read and sold)
  • People don't want to wade through the stuff where we show off
  • 1+1=1/2 : Pick only one way to say it
  • Be oriented around the climax (not just plot--character, setting, etc.)
  • The notion of motion is critical
  • Put info in the right place--when readers want to know
  • Do as many layers of richness as you can with as few words as possible
  • Every word you write costs $1000--make it worth it
Charisma is Not a Dump Stat
  • Don't burn bridges with people
  • "Would I lie?"
    "You write fiction!"
    --Tracy Hickman and Howard Tayler
  • You represent all of the work you've done
  • A bookmark is worthless. A signed bookmark is personal and special.
  • If there's something you don't want to kill, it's the ability to use your own name
  • "Keep your words soft and sweet or someday you may have to eat them"
Writing Groups
  • Personalities should be diverse but work well together
  • GROWTH-you need to TRY to improve
  • 6 people is a decent size
  • Don't defend your own writing
  • Don't beat the dead horse--just say you agree or disagree with someone and maybe why
  • Start what you finish
Characters' Morals/Theology vs. Author's
  • If a character does something in a book, it doesn't mean the author does...the subject is touchy, though.
  • You're never going to make everyone happy
  • Individual characters represent a part of the overall argument of the story
  • Don't force morals--they'll shine through naturally
  • Don't do strawmen
  • Writing is uncomfortable
  • Don't overlook internal conflict
Plotstorming Through Character
  • Characters are the most important part of the story
  • The character="Homo fictus"
  • Real characters have flaws
  • Write a character biography from their viewpoint
  • 3 stories: boy meets girl, the man who learned better, and the little (or clever) tailor
  • 1Character in a 2context with a 3conflict that they 4try to solve and 5fail
  • As a character goes along, they get farther from their goals
  • Strong characters make decisions
What you Can and Can't Do in a YA novel
  • Where is the line between middle grade, YA, and adult?
  • Adult narrator looking back on youth, sophistication of language, themes, hopefulness
  • As age level increases, scope of the world increases
  • YA tends to be less bleak than adult
Coming up with Killer Story Ideas
  • Creativity = zing sensors are on + creative Q&A
  • Character, setting, problem, and plot
  • "Farmer's faith": manure produces gold
  • "List and twist"
  • Take a dramatic event that happened and ask questions
  • "If it sucks, you've gone too far"
Story Lessons from The Hunger Games
  • The majority of book-buyers actively avoid far-read authors
  • There's crap and then there's not being in the audience
  • Write to your passion, not someone else's--even if they are one of the shiny ones
  • "Been done" means squat
  • Likability+Problem=Rooting
  • You can't expect people to be rooting for the characters in two paragraphs, but you can create interest
  • Deservingness drives story
  • Dilemmas make the reader sweat...deliciously
  • Don't fit your story into a strict layout
  • Present a possibility, let us worry about it, turn (shift in the story)
Military in Science Fiction
  • Starfleet: unrealistically disproportionate enlisted/officers; away teams
  • Officers think statistically
  • When you're not in combat, you're training
  • Technology is important to the military
  • Beans, bullets, and bandaids
  • Never underestimate a determined private
  • When danger arrives, some freak out, some pull into a shell, some revel in it, some start making jokes
  • Depending on danger levels, some routines may be foregone
  • The longer you are in combat, the more native the equipment becomes
  • Most of the military time is boring
Writing Excuses
E-publishing
  • New York publishing is dying
  • E-publishing is a lot of work
  • Many people are writing, not so many are being read
  • Word of mouth/personal contact has become the gatekeeper
  • Do it correctly, even if it isn't cheap
Rewriting
  • The first draft is just trying to find the story
  • High level edit: What is broken?
  • "I can't save this character, but they'll make a great organ donor"
  • Shotgun edit: what is wrong here?
  • Leave it alone for a little while
  • Check for consistency
  • How many revisions? ~6 or so
  • Get it away from you and get fresh eyes
Action
  • Fans expect action and it needs to be good
  • If it sounds like a storyboard, you're doing it wrong
  • Action should mean something
  • Confusion can flavor the action
  • Filter the experience through the viewpoint character
Writing Romance
  • Emotional payoff, not a filler
  • Readers have to like the characters
  • The characters need to be likable by the person falling in love
  • Love triangles shouldn't be horribly unbalanced
  • Characters in a couple need to meet a need in each other

Psychology of the Samurai
  • "It was justified" vs. "That was wrong"
  • Jedi knight-chivalry and samurai code
  • Life is fragile so live it to its fullest
  • Guilt is personal. Shame is genealogical.
  • Superior by birth, therefore confident
  • "We form habits and then habits form us"
  • Know yourself, your weaknesses, weapons, surroundings, enemies, etc.
  • Shame is the worst thing ever
  • Clear the mind
Fights and Weapons Masters
  • Misconceptions: fights go on forever, people get hurt and get back up, etc.
  • Depending on weapons, armor, style, etc., fights last from 4 seconds to 4 minutes
  • Armor prolongs fights, but not indefinitely
  • Fights to the death don't have time-outs
  • Wearing armor is a skill
  • You cannot train yourself!
  • Training is the single most important element in combat
  • A master will NEVER fall to the untrained
  • A good fight scene: develops character, furthers plot, conflict, objective, tactics, events, structure, who's telling the story?
How to Make a Graphic Novel
  • Count # of pages filled and figure out what needs to go in to fill it
  • How long is your story?
  • In SF/F, setting is a character
  • Create boundaries for yourself
  • Know your characters well enough that they can carry the story
  • Be open to objective criticism, but be true to yourself
  • "Suck less"
  • Comic books should do things that other media can't
  • A page of a graphic novel is very expensive--don't waste it
Ecology and Evolution in SF
  • Mutualism
  • Mimicry--batesian and mullerian
  • Parasites
  • Predation
  • In Star Trek (movie), arthropod predator should have stayed with the better, already wounded kill. Also, arthropods can only get so big
  • In Avatar, there is an ecological context for the thing
  • Most intelligent animals are social, predators, or both
  • Survival of the adequate
  • Variance, selection, inheritance
  • Similar features from solving the same environmental problems; maybe human is an inevitable form of the universe?

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